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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: sticky nades ftb3 January 28th 2012, 3:37 pm | |
| sort of a cool code - Code:
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#Grenades Dont Bounce ;zkobman ;grenades "stick" 0x0046F2AC 0x00000000 |
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Mr.Ownage
Posts : 389 Join date : 2012-01-13 Age : 27
| Subject: Re: sticky nades ftb3 January 28th 2012, 11:45 pm | |
| it's cool i guess but what if you mess up on the toss? |
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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: Re: sticky nades ftb3 January 29th 2012, 12:28 am | |
| they just dont rebound really like if they hit a wall theyll slide down the wall but if you mess up i guess all you can do is run |
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Forlorn
Posts : 395 Join date : 2012-01-23 Age : 28 Location : Why would you wanna know? You a pedo?
| Subject: Re: sticky nades ftb3 January 29th 2012, 1:51 am | |
| great for maps with vertically challenged rooms, like for example dp tunnel, shit won't bounce back at you |
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Mr.Ownage
Posts : 389 Join date : 2012-01-13 Age : 27
| Subject: Re: sticky nades ftb3 January 29th 2012, 9:17 am | |
| i don't use grenades often. |
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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: Re: sticky nades ftb3 January 30th 2012, 12:35 am | |
| me neither nades ruin a lot of the maps esp DPort |
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Mr.Ownage
Posts : 389 Join date : 2012-01-13 Age : 27
| Subject: Re: sticky nades ftb3 January 30th 2012, 12:41 am | |
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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: Re: sticky nades ftb3 January 30th 2012, 12:42 am | |
| yes! i love claymores you can stand right behind them and not get hurt ! |
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Mr.Ownage
Posts : 389 Join date : 2012-01-13 Age : 27
| Subject: Re: sticky nades ftb3 January 30th 2012, 12:47 am | |
| Then you play xbox or ps3 stand near them and die. |
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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: Re: sticky nades ftb3 January 30th 2012, 12:49 am | |
| yea lol #letdown |
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Sabian49
Posts : 27 Join date : 2012-02-16 Location : Battle School
| Subject: Re: sticky nades ftb3 February 20th 2012, 1:30 pm | |
| Claymore>C4 aside for placing one on a body, claymores are a much better tactical weapon when used correctly. Let the noobs use the C4. @ claymores in the same spot have a way better kill distance and one can easily clear the house with 6 (3 in each location) |
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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: Re: sticky nades ftb3 February 20th 2012, 2:50 pm | |
| yea bro you know whats up |
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Forlorn
Posts : 395 Join date : 2012-01-23 Age : 28 Location : Why would you wanna know? You a pedo?
| Subject: Re: sticky nades ftb3 February 21st 2012, 5:39 pm | |
| Clays are ftw, but do you think they should function like in COD or just stay the way they are? |
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Sabian49
Posts : 27 Join date : 2012-02-16 Location : Battle School
| Subject: Re: sticky nades ftb3 February 22nd 2012, 1:33 pm | |
| god damn, sorry bubt I have to make a certain number of post to make private messages. Sorry but what idiot came up with that idea? it does not help your site, and sticky nades can be usefull if used with a tactical mind |
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Ø_✧ℏ∆✝ʒℜ✧_Ø™
Posts : 1299 Join date : 2012-01-11 Age : 28 Location : Nevada
| Subject: Re: sticky nades ftb3 February 22nd 2012, 2:59 pm | |
| yea idk why but recently iv been freezing myself when i turn this on and shoot a gun |
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